Sep 18, 2019   9:12 a.m. Eugénia
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Course syllabus I-MOBV - Mobile Computing (FEEIT - WS 2019/2020)


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University: Slovak University of Technology in Bratislava
Faculty: Faculty of Electrical Engineering and Information Technology
Course unit title: Mobile Computing
Course unit code: I-MOBV
Mode of completion and Number of ECTS credits: Exam (6 credits)
 
Name of lecturer: Ing. Maroš Čavojský, PhD. (examiner, instructor) - slovak
Dr. rer. nat. Martin Drozda (lecturer, person responsible for course) - slovak
 
Learning outcomes of the course unit:
The student will acquire detailed knowledge of the current trends in mobile computing, including Android OS, social networking, gamification and various application areas.
 
Prerequisites and co-requisites: none
 
Course contents:
1. Introduction to mobile computing, Android Studio, AVD, Debugging.
2. Material design for Android, locale, landscape/portrait orientation, Bundle, Activity, activity life cycle, Context, Toast, addView, listener.
3. Back stack, Intent, startActivity, startActivityForResult, Cursor, FloatingActionButton, Intent filter, Permissions (RunTime).
4. BroadcastReceiver, Notification, PendingIntent, Service, AsyncTask, SharedPreferences, SQLite.
5. Appcompat, Fragment, ContentProvider.
6. SearchView, JNI, NDK.
7. Social computing: Hooked model, trigger, action, variable reward, investment.
8. Social computing: Fogg model, sorts of rewards, examples of social network models.
9. Gamification: introduction to gamification, examples of gamification, sorts of gamification.
10. Gamification: game progress, on-boarding, PBL model, Werbach model.
11. Gamification: sorts of rewards, motivation, self-determination theory, virality, game cycle, competition and cooperation, crowdsourcing.
12. Serious games, mobile healthcare.
 
Recommended or required reading:
Recommended:
Eyal, Nir. Hooked: How to build habit-forming products. Penguin, 2014.
Google and Open Handset Alliance. Android API Guide. http://developer.android.com/guide/index.html
Werbach, Kevin, and Dan Hunter. For the win: How game thinking can revolutionize your business. Wharton Digital Press, 2012.

 
Planned learning activities and teaching methods: lecture 2 hours weekly (on-site method)
seminar 2 hours weekly (on-site method)
 
Assesment methods and criteria: credit, exam
 
Language of instruction: Slovak
 
Work placement(s): There is no compulsory work placement in the course unit.


Last modification made by RNDr. Marian Puškár on 05/09/2019.

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