16. 10. 2019  12:39 Vladimíra
Akademický informačný systém

Sylabus predmetu I-MOBV - Mobile Computing (FEEIT - WS 2019/2020)


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University: Slovak University of Technology in Bratislava
Faculty: Faculty of Electrical Engineering and Information Technology
Course unit code: I-MOBV
Course unit title: Mobile Computing
Mode of delivery, planned learning activities and teaching methods:
lecture2 hours weekly (on-site method)
seminar2 hours weekly (on-site method)

 
Credits allocated: 6
 
Recommended semester/trimester: Applied Informatics - master (semi-compulsory), 3. semester
Level of study: 2.
Prerequisites for registration: none
 
Assesment methods:
During semester the student can obtain up to 40 points for a project and its presentation. For written exam it is possible to obtain 60 points. In order to get A grade at least 92 points are necessary, to get B grade at least 82 points are necessary, to get C grade at least 74 points are necessary, to get D grade at least 65 points are necessary, to get E grade at least 56 points are necessary.
 
Learning outcomes of the course unit:
The student will acquire detailed knowledge of the current trends in mobile computing, including Android OS, social networking, gamification and various application areas.
 
Course contents:
1. Introduction to mobile computing, Android Studio, AVD, Debugging.
2. Material design for Android, locale, landscape/portrait orientation, Bundle, Activity, activity life cycle, Context, Toast, addView, listener.
3. Back stack, Intent, startActivity, startActivityForResult, Cursor, FloatingActionButton, Intent filter, Permissions (RunTime).
4. BroadcastReceiver, Notification, PendingIntent, Service, AsyncTask, SharedPreferences, SQLite.
5. Appcompat, Fragment, ContentProvider.
6. SearchView, JNI, NDK.
7. Social computing: Hooked model, trigger, action, variable reward, investment.
8. Social computing: Fogg model, sorts of rewards, examples of social network models.
9. Gamification: introduction to gamification, examples of gamification, sorts of gamification.
10. Gamification: game progress, on-boarding, PBL model, Werbach model.
11. Gamification: sorts of rewards, motivation, self-determination theory, virality, game cycle, competition and cooperation, crowdsourcing.
12. Serious games, mobile healthcare.
 
Recommended or required reading:
Recommended:
Eyal, Nir. Hooked: How to build habit-forming products. Penguin, 2014.
Google and Open Handset Alliance. Android API Guide. http://developer.android.com/guide/index.html
Werbach, Kevin, and Dan Hunter. For the win: How game thinking can revolutionize your business. Wharton Digital Press, 2012.

 
Language of instruction: slovak or english
 
Notes:
 
Courses evaluation:
Assessed students in total: 270

ABCDEFX
12,2 %30,0 %29,6 %20,0 %7,0 %1,2 %
Name of lecturer(s): Ing. Maroš Čavojský, PhD. (instructor, lecturer) - slovak
Dr. rer. nat. Martin Drozda (lecturer, person responsible for course) - slovak
 
Last modification: 9. 5. 2019
Supervisor: Dr. rer. nat. Martin Drozda and programme supervisor


Last modification made by RNDr. Marian Puškár on 05/09/2019.

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